Lua/Server/WorldNetworkObject
From JC2-MP Documentation
Contents
Description
Functions same as NetworkObject, but takes place in a game world and doesn't exist for players outside its stream distance.
Static functions
 
 
 
 Returns
 
 Prototype
 
 
 WorldNetworkObject
 
 Create(Vector3, table)
 
 
 WorldNetworkObject
 
 Create(Vector3)
 
 
 WorldNetworkObject
 
 Create(table)
 
  WorldNetworkObject
 
 GetById(number)
 
Functions
 
 
 
 Returns
 
 Prototype
 
 
 
 SetAngle(Angle)
 
 
 
 SetPosition(Vector3)
 
Functions inherited from StreamableObject
 
 
 
 Returns
 
 Prototype
 
 
 Angle
 
 GetAngle()
 
 
 CellID
 
 GetCellId()
 
 
 boolean
 
 GetEnabled()
 
 
 Vector3
 
 GetPosition()
 
 
 number
 
 GetStreamDistance()
 
 
 iterator
 
 GetStreamedPlayers()
 
 
 World
 
 GetWorld()
 
 
 
 SetEnabled(boolean)
 
 
 
 SetStreamDistance(number)
 
 
 
 SetWorld(World)
 
Functions inherited from NetworkObject
 
 
 
 Returns
 
 Prototype
 
 
 
 SetNetworkValue(string, object)
 
 
 
 
 Returns
 
 Prototype
 
 
 number
 
 GetId()
 
 
 string
 
 GetName()
 
 
 object
 
 GetValue(string, object)
 
 
 object
 
 GetValue(string)
 
 
 table
 
 GetValues()
 
 
 
 Remove()
 
 
 
 SetValue(string, object)
 
Operators
 
 
 
 
 
 Returns
 
 Prototype
 
  boolean
 
 WorldNetworkObject == WorldNetworkObject
 

